What’s New!Not much has changed aesthetically, however I made the production of the game a lot smoother. To get started, I just started using Git/GitHub for version control. For the longest time, I never took the time to learn how to use version control properly and how to get it to work with Unity. However, I ended up finding out how to get it all setup and I’m really excited that I finally have version control for this, and all my current and future projects. If you want to check out the GitHub repo for the game, simply click here and you’ll be brought to the game’s page over there. Secondly, the other thing I did was move all my bug tracking, new feature tracking over to GitHub as well! Lately, it’s been helping a lot with easily tracking all of that fun stuff and having it in the same place as my code.
Now, What’s Really New!Alright, alright, alright. Enough with all my new version control excitement and onto the small amount of new features I added into the latest build of the game. Let’s just list them in… a list!
- Sounds! It’s been hard developing this game for this long without any sounds, so there’s finally sounds for pickups, explosions, and menu buttons.
- Additional Scoring Mechanic! If you break an asteroid while in your shield bubble, you’ll actually get points added to your score.
- Difficulty! Okay, last time I said I added this feature, which I did. However, it seemed to bug out when launching the game from the main menu. So NOW the game speeds up as time goes on and it gets harder.
- Barriers! You can no longer go infinitely off the screen. There are barriers to stop you.