Associate Product Manager - Harmonix
August 2015 – August 2017
Several years of games industry marketing and product management experience across AAA and independent games. My goal is to cultivate and grow a positive community of players for the games I work on by utilizing my skills spanning product management and marketing.
The following is a list of the games that I have shipped throughout my career. Click the box art to learn more about that game!
August 2017 – Present
Community Manager for all Harmonix projects: Rock Band Rivals (Xbox One, PS4), DropMix, Super Beat Sports (Nintendo Switch), SingSpace (Gear VR, Oculus Go), and more.
August 2015 – August 2017
Product Manager / Publishing lead for Amplitude (PS4/PS3) and Harmonix Music VR (PlayStation VR). Assisted with Rock Band Rivals (Xbox One, PS4) and Rock Band VR (Oculus RIft).
May 2015 – August 2015
Brought onto the team as an intern to assist with the Amplitude Kickstarter campaign. Quickly converted to be full time as a Publishing Associate for all active projects.
August 2013 – January 2015
Worked on Codename Cygnus, an interactive radio drama that provides players with a speech-operated experience of voiceover performance, sfx, and more.
October 2012 – April 2014
I founded Play Nimbus during my freshman year of College and was the producer, marketing and public relations lead, as well as creative director. We shipped our first game, Wobbles, for iOS and Android at the end of 2013 and worked on several additional concepts and pitches for consoles, PC, and Twitch between 2013 and 2015.
March 2017 – Present
Judge for the annual Mass DiGI Game Challenge, a one-of-a-kind pitch competition and event that helps aspiring game developers launch new games. I provide feedback and criticism as it relates to the publishing side of their pitches to high school students, college students, and indie developers.
Additionally I provide feedback and mentorship to students and aspiring game developers throughout the year and during Mass DiGI’s Summer Innovation Program.
February 2015 – May 2016
The Worcester Game Pile is a collaborative of game development studios in central MA, to encourage growth and camaraderie in the Massachusetts game industry.
I helped plan and run events, worked on our relations with game developers in central MA, managed our website and social media, and did whatever else needed to be done to keep the Game Pile moving forward!
I helped Devolver Digital with their booth at PAX East 2015 as a booth assistant/personal assistant. My role included making sure everything was running smoothly and anything that needed to be taken care of, was taken care of.
Worked at the main Devolver Digital booth, the Gambitious Booth, and several other booths in the Indie Megabooth during the four day weekend for PAX East.
Available upon request.