Last weekend, I helped coordinate and run the first ever 3 Hour Game Jam on campus here at college.
When we kicked off the jam, we randomly picked the theme out of a virtual hat (a game jam theme website), and that theme happened to be “Bullet Time.”
At first, when I originally showed up to the game jam, I planned on making a game that used some sort of microphone or audio input. I had already been experimenting with a plugin I found on the Unity Asset Store that accepted a microphone input, so I decided to use it!
At first, I wanted to make a shooter using my guitar, which I brought with me. I was going to try and create a shooter using different notes on the guitar. Unfortunately, something happened with my guitar cord’s audio drivers and it didn’t work at the game jam.
Instead, I decided to use my laptop’s microphone and build a game where time slows down when you’re quiet, and speeds up when you’re loud.
Since it was a three hour game jam, I spent three hours building this game, excluding any time I may have spent going to the bathroom, walking around briefly taking pictures for Becker IGDA, or just chatting with other people at the event.
I built the game in Unity 3D, like many other people at the game jam. I also used a plugin which I found on the Unity Asset Store a few days prior called Mic Control.
Currently, the project files are available on GitHub for anyone interested in playing around with my code and modifying it further.
Play It Now!
I found out that I can use the plugin I used on mobile devices, so I’m going to be experimenting with it a bit and see if I can work on the game for a little longer, polish it up, and ship it!
Until Next Time
That wraps up my small update on my latest game development project, Vocal Time. If the game sounds interesting, I hope you tried it out in your browser!
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Thanks again for reading!