2014: My Goals and Resolutions for the New Year

Yesterday I put up a recap / personal reflection of my 2013. With the year being as crazy and awesome as it was, I can’t wait to see what 2014 brings me. That being said, I have created a few goals for myself in 2014:

Make more games, and ship some of them too:

In 2013, I officially shipped two games, Wobbles and Codename Cygnus. On top of those, I worked on several side game projects such as Ball 2 Box, Paranoia, and a few other games. My goal for 2013 is to at least meet a goal of shipping two games, and maybe at least doubling that to four. I already have Sovereignty which will officially ship next year, and have a few others planned, so we’ll see how that goes!

As for side projects for games, I want to participate in every game jam I can this year. I have some plans for the Global Game Jam, and Ludum Dares are bound to pop up. There’s also a /r/gamedev game jam with some rediculous, but awesome name, on Reddit if I remember right.

Ultimately, building my game development & design skills is a must do for me this year.

Pursue a full-time marketing, public relations, and/or community manager job:

Currently, I am working in my free time with Reactive Studios as their Communications Director, helping out where needed with press releases, public relations & community management.

This is a stretch, but in 2014, I want to actively pursue getting a full time marketing, public relations, and/or community manager job with a game developer/publisher, entertainment company, or even a firm. As I said, it’s a huge stretch, especially with what position I am currently in, and the amount of experience I personally think I’ll need. There’s still a chance something like this can happen, and I want to make it happen if things fall in the right spot.

Increase my web development & design skills:

Way back when, I used to actively design websites. They weren’t the best websites by any means, and were purely HTML & some PHP. Since then, the web’s standards have changed with HTML 5, CSS (which existed back then, but I didn’t know about), and things like Ruby on Rails.

I want to challenge myself to create at least one “modern” web design this year. I have a few small web projects to go along with this design, so I believe that the more I work towards it, the more successful I’ll be at designing a great website design.

Read more books:

All through elementary school, middle school, and high school I was a kid who disliked reading. I would blow off a lot of book reports until the last moment and barely read the book. It wasn’t until just recently where I really started to enjoy reading. I’ve picked up many great ebooks on Amazon for my iPad and have learned a lot from them.

I want to push myself to read a lot of new books this year.

Keep my blog updated:

I have a tendency of starting a blog or website, get a post up and forget about it. I really want this to change and I want to keep my blog updated as often as I can. I have a goal of 1 post a week, but would like to eventually go beyond that.

I also want to create helpful content revolving around game development & design, and marketing/pr/community management. Can I do 52 posts for 2014? We’ll see!

… and that’s it! Those are my goals & new years resolutions for 2014! I personally believe I can achieve a great majority of these, however we’ll see!

 

Nick

Nick is a games industry professional with several years experience publishing across AAA and Indie. His recent work has been on the blockbuster music game franchises Rock Band and Dance Central.

He also is an avid gamer, tech enthusiast, and mozzarella stick critic.

About Nick

Nick is a games industry professional with several years experience publishing across AAA and Indie. His recent work has been on the blockbuster music game franchises Rock Band and Dance Central.

He also is an avid gamer, tech enthusiast, and mozzarella stick critic.

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